Students who successfully complete Imagine Learning activities earn Booster Bits. Once a student earns 1000 Booster Bits, they qualify to go to the Imagine Museum, a rewards activity. The Imagine Museum rewards activity has a 90-second time limit. Each visit is a maximum of 90 seconds. If a student skips the opportunity to go to the Imagine Museum, they must accrue another 1000 Booster Bits before they have an opportunity to visit again.
Not all Imagine Learning activities provide students with the opportunity to earn Booster Bits.
The better a student performs in Imagine Learning, the faster they'll get to the Imagine Museum, and the more frequently they'll visit. A student must earn 4000 Booster Bits to "level up." Every four visits to the Imagine Museum, the student moves to a new level. New levels unlock items in an exhibit.
Booster Bits values
Correlation to student response
Indirect; purple Booster Bits are awarded when green Booster Bits are randomly turned purple
Direct; blue Booster Bits are awarded when a student answers every question in an Imagine Learning activity correctly
Direct; only green Booster Bits can be randomly turned into purple Booster Bits
Direct; silver Booster Bits are awarded by a teacher upon reviewing student writings or recordings in the Imagine Learning Portal Portfolio
Indirect; orange Booster Bits are awarded as a bonus in a few Imagine Learning activities
Teacher-awarded Booster Bits
As teachers review student work in Imagine Learning Portal's Portfolio, they can award Booster Bits based on effort, improvement and growth. If a writing or recording has not yet been awarded Booster Bits, a "Not Reviewed" notification appears. For audio recordings, teachers may consider factors such as speed, missed words, pronunciation, and expression. For writing samples, teachers may consider how well the student followed the instructions, punctuation and spelling errors, and used his or her own words. Teachers may select to award 1, 3, or 5 silver Booster Bits (worth 20 points each), or none. Students receive these Booster Bits the next time they encounter the Booster Bit Reward Screen in a session. Students must be using version 1.100 or later of the Imagine Learning app to see these Booster Bits.
Students must log in after the teacher has awarded the Booster Bits in Imagine Learning Portal; if the teacher awards the Booster Bits while the student is in the middle of a session, the student may not receive them.
It takes 1,000 Booster Bits to completely fill the gold bar on the Booster Bit reward screen. Once the gold bar is filled, a student gets a trip to the Imagine Museum.
While in the Imagine Museum, a Level Bar is displayed in the lower right-hand corner. Each node on the Level Bar represents a museum visit. The Level Bar shown here represents four of the gold bars pictured above, or four museum visits. With each successive museum visit, the Level Bar displays an additional node filled in gold. When the Level Bar is filled, a student advances to a new level in Imagine Museum. The circle to the right of the Level Bar shows the student's current level. The Level Bar is the indicator for when a student advances to the next level.
Sometimes advancing to a new level means access to a new activity, like Smoothie Operator. However, sometimes advancing to a new level means unlocking rewards within an activity. For example, levels 4 and 5 open up more options for a student while creating their avatar—glasses, hats, shirt logos, etc.
A student’s Booster Bits balance doesn't correlate with their Museum Level because it doesn't include the value of Booster Bits previously spent by the student while playing Imagine Museum Activities.
Imagine Museum exhibits
Students create and customize their own avatar.
Students make a smoothie for Monkey. Students unlock the Smoothie Operator exhibit when they reach Level 6
Students customize a habitat for Monkey. Students unlock the Monkey Business exhibit when they reach Level 9.
Students see how far they can shoot a Mazel from a cannon. Students unlock the Mazel Cannon exhibit when they reach Level 16.
Students customize a Mazel, a cart, and a roller coaster, then go for a ride. Students unlock the Mazel Mine exhibit when they reach Level 23.