Students who successfully complete Imagine Language & Literacy activities earn Booster Bits. Once a student earns 1000 Booster Bits, they qualify to go to the Imagine Museum, a rewards activity. The Imagine Museum rewards activity has a 90-second time limit. Each visit is a maximum of 90 seconds. If a student skips the opportunity to go to the Imagine Museum, they must accrue another 1000 Booster Bits before they have an opportunity to visit again.
Not all Imagine Language & Literacy activities provide students with the opportunity to earn Booster Bits.
In an effort to ensure that students have adequate engagement by unlocking new museum activities and purchasing new assets throughout a single school year, we are now reseting Booster Bits, avatars, XP, and any purchased assets for all Imagine Language & Literacy students before August of each year.
The better a student performs in Imagine Language & Literacy, the faster they'll get to the Imagine Museum, and the more frequently they'll visit. A student earns a museum trip when they have accumulated 1000 Booster Bits, and a student earns a new level each time they earn a museum trip. New levels unlock items in an exhibit. The rewards screen displays the student's museum level, and when they unlock new levels, that number updates automatically.
Booster Bits values
Correlation to student response
Indirect; purple Booster Bits are awarded when green Booster Bits are randomly turned purple
Direct; blue Booster Bits are awarded when a student answers every question in an Imagine Learning activity correctly
Direct; only green Booster Bits can be randomly turned into purple Booster Bits
Direct; silver Booster Bits are awarded by a teacher upon reviewing student writings or recordings in the Imagine Learning Portal Portfolio
The value of an orange Booster Bit varies, depending on the activity and student performance. Vocab Dash awards students an orange Booster Bit with a value that corresponds to the number of fruit collected by the student during the activity. In other activities, the value of the orange Booster Bit is based on the number of correct answers. If a student answers 10 questions correctly, the value of the orange Booster Bit is 50—5 points for each correct answer. Orange Booster Bits are not available in all activities.
Teacher-awarded Booster Bits
As teachers review student work in Imagine Learning Portal's Portfolio, they can award Booster Bits based on effort, improvement and growth. If a writing or recording has not yet been awarded Booster Bits, a "Not Reviewed" notification appears. For audio recordings, teachers may consider factors such as speed, missed words, pronunciation, and expression. For writing samples, teachers may consider how well the student followed the instructions, punctuation and spelling errors, and used his or her own words. Teachers may select to award 1, 3, or 5 silver Booster Bits (worth 20 points each), or none. Students receive these Booster Bits the next time they encounter the Booster Bit Reward Screen in a session. Students must be using version 1.100 or later of the Imagine Learning app to see these Booster Bits.
Students must log in after the teacher has awarded the Booster Bits in Imagine Learning Portal; if the teacher awards the Booster Bits while the student is in the middle of a session, the student may not receive them.
The same Booster Bit collection behavior for regular Booster Bits applies to teacher-awarded silver Booster Bits. A student can hover over them to collect them. If no action is taken, the Booster Bits are collected automatically.
Students earn a new level each time they earn a museum trip (1000 booster bits). Students may choose not to go to the museum, but they'll still level up. Within the Imagine Museum, a Level Bar is displayed in the lower right-hand corner.
The rewards screen indicates a student's level number, and updates automatically when a level is unlocked.
Sometimes advancing to a new level means access to a new activity, like Smoothie Operator. However, sometimes advancing to a new level means unlocking rewards within an activity. For example, levels 4 and 5 open up more options for a student while creating their avatar—glasses, hats, shirt logos, etc.
A student’s Booster Bits balance doesn't correlate with their Museum Level because it doesn't include the value of Booster Bits previously spent by the student while playing Imagine Museum Activities.
Imagine Museum exhibits
Students create and customize their own avatar, and unlock this exhibit the first time they visit the museum.
Students see how far they can shoot a Mazel from a cannon. Students unlock the Mazel Cannon the first time they visit the museum.
Students customize a habitat for Monkey. Students unlock the Monkey Business exhibit when they reach Level 7.
Students make a smoothie for Monkey. Students unlock the Smoothie Operator exhibit when they reach Level 13.
Students customize a Mazel, a cart, and a roller coaster, then go for a ride. Students unlock the Mazel Mine exhibit when they reach Level 19.